I can’t think of any real good intro text for today’s character build. So, let’s get straight to it instead:
| Ping and Pong
Twin* Female Human Fighters 8
Init: +2 Perception: -2 |
| Defense
AC: 24; Touch 12; Flat 22
CMD: 24 (26 vs Bull Rush)
HP: 76
Fort: 8 Ref: 5 Will: 1 (Bravery)
|
| Offense
Speed: 30
Melee: (Standard) Shield Bash +15 1d3+6 plus Bull Rush; (Full) Scimitar +11 1d6+2 (18-20), Shield Bash +13/+8 1d3+6 plus Bull Rush
Ranged: Dagger +11 1d4+4 (10ft) |
| Statistics
Str 18 Dex 15 Con 12 Int 10 Wis 7 Cha 14
Base Attack: 8
CMB: 12 (Bull Rush 16)
Feats: Combat Reflexes; Greater Bull Rush; Improved Bull Rush; Improved Shield Bash; Lunge; Power Attack; Shield Slam; Toughness; Two-Weapon Fighting; Weapon Focus (Shield)
Skills: Acrobatics 7, Climb 5; Intimidate 13; Linguistics 2; Profession (Bodyguard) 5; Swim 2
Gear: Light Darkwood Shield +1; Cold Iron Scimitar; Full Plate Bikini +1**; Potion of Cure Light Wounds; Potion of Bear’s Endurance; Engraved Silver Armband (Jewelry – 250gp); Salve of Slipperiness***; Rehearsed Bodyguard Services Sales Pitch; Unmentionables of Resistance +1; Masterwork Daggers (2); Standard Adventuring Gear; 98gp
Languages: Common, Eastern Common****; Goblin |
| Special Abilities
Armour Training 2; Bravery +2; Weapon Training (Close 1) |
* Twins, Basil! Twins!
** Thanks to Armour Training, full plate is the new chainmail.
*** Stop thinking the filthy, perverted thoughts I thought when equipping the twins.
**** Only if your game allows for different variants of common. Don’t you just love how the revised skill system allows any character a tonne of language options?
Perhaps I need to take some time to explain how this build works. Before using it in your game, though, you’ll need to check how your group/GM would interpret the interaction between the Shield Slam and Greater Bull Rush feats. Anyway, even if your group wouldn’t allow shield-bashed-triggered bull rush triggered attacks of opportunity, these two fighters could still be used as part of an interesting, and perhaps comical, combat encounter – by making clever use of Combat Reflexes, Lunge, shield bashes, bull rushes and readied actions, Ping and Pong can turn their opponents into tennis balls.

Twins, Basil! Twins!
To man this pair up, you could always consider a dwarf and halfling called Hammer and Anvil.
I chose to give them light shields and scimitars purely for look and feel reasons. To make them a bit more combat efficient, you might consider a heavy spiked shield and light slashing or bludgeoning weapon. At higher levels, take a look at a bashing enhancement for the shields (if not spiked).
You could also think about giving up the Power Attack feat tree for Weapon Finesse, Agile Maneuvers and more Two-Weapon Fighting goodness.
Be thankful that I didn’t give them any of these feats.
- jatori