Last week I was hit by a bug. Usually this is not a problem but this bug turned me into a zombie (at least for a bit). Now the craving to moan for brains has almost gone (almost) and I feel fit enough to give my comments on yet another board game. But first another aside. A month ago i realised that I was posting about one board game every week…and only getting/playing one new board game (sometimes two) per month. The math says I will soon run out of board games. Luckily I still have a few left and I will burn that bridge when I get to it. On to the board game.
Today’s board game is based on a historical novel by Ken Follett of the same name: The Pillars of the Earth. In the beginning of 12th century, the cathedral is being built at Kingsbridge, England. The aim of the game: help build the cathedral and take all the credit for it. Not sound like much fun? It could have been called the putting together the giant space badger of wazzoo and it still would be a fun game to play (granted, the flavour of the game would be ever so slightly different).

The rules say there are seven rounds in the game, though I only count six. At the end of each round, a piece of the cathedral is placed on the board. When all six pieces of the cathedral are placed, the cathedral is finished and the game ends. Is it just me or does the little cathedral give a sense of accomplishment at the end of the game? Maybe I was just too busy enjoying victory.
Each player has their own work force of master builders, craftsmen and master builders. Workers gather resources and craftsment convert those resources to victory points. Master builders are the overseers, managers (and general suck-ups-to-authority) of the whole lot with many uses including hiring new workers or craftsmen and buying and selling resources (and sucking up to the king or archbishop).

Each round is made up of three phases: Resouce gathering (worker placement), Master builder placement and finally resolving the placements on the board.
During resource gathering phase players may “buy” resource cards by paying the amount of workers indicated on the resource card. The workers themselves are placed in the correct resource area i.e. “Gravel Pit” for sand, “Quarry” for granite or “Forest” for wood. For this round, those workers are dedicated to resource collection and can do nothing else. (Though they are returned before the start of the next round).
Also during this phase, there are two craftsmen which can be bought by the players instead of grabbing a resource card. Unfortunatly these craftsmen cost gold. Players keep track of gold at the bottom of the board (roll up long sleeves please). If a player ever runs out of gold, and must pay gold (like the kings taxes), the player must pay in victory points instead (one victory point per two gold). Having more gold is important but usually at the cost of victory points. And so it is important to strike a balance between gold and victory points produced. It should also be noted that each round, the craftsmen available become more efficient at converting resources to victory points which means having gold to pay for them is a good idea. However, there is always the chance that other players will nab that craftsmen you were looking for. Hey! That guy was mine!
Any left over workers for this phase are placed at the “Wool Mill” (any game with sheeps is a good game, right?) which produces 1 gold per worker. Handy for increasing ones gold reserves but at the cost of resources.

The master builder placement phase is like a completely different game: Three master builders per player are placed in a bag. Then the first player hauls them out one at a time. The first master builder revealed costs 7 gold to place (the price for going first) the second costs 6, third costs 5 and so forth. A player can choose to either pay the cost and place the master builder OR pass i.e. not pay the cost and leave the master builder for later (free) placement. This adds alot of randomness to the game and hurts quite alot if your master builders only arrive after all the preferable placements are taken.

Master builder placements are marked with little circles on the board. Some areas allow for more than one master builder. Most only allow one. Its first come, first serve. Placements give the following: Exemption from events bestowed by the Archbishop (or get one free resource from the Market. Got to love the Archbishop), privilage cards at Kingsbridge (These are mostly people that help out in some way for instance Jack allows 6 craftsmen instead of 5), extra victory points at Kingsbridge Priory, tax exemption at the Kings Court (and a free metal resource if you are the first there. Sucking up to the king is good especially since he may demand from 2 to 5 gold (roll one funky dice) in taxes a turn), free craftsmen at Shiring, more workers from Shiring Castle (though only for the next turn), ability to buy and sell resources at the market place (stocks are limited especially if the Archbishop gives some away) and finally the advantage of being the first player in the next turn.

In the final phase, resolving all 14 locations may seem like quite a daunting task, though this actually goes quite fast. Especially if one follows the board layout, resolving items in a clockwise fashion. It is very handy to know that the Wool Mill will resolve before the Kings Court i.e. one gains money before one has to pay taxes.
The most important location is 13: Building the cathedral. This is where players use craftsmen to convert resources collected (cute little cubes) into victory points, taking into account that only 5 of the little resource cubes can be carried over to the next turn. And each craftsmen can only do conversions indicated on their card. For instance the mason in the picture below converts one granite to one victory point twice per turn. The mason is also bogged down with an additional rule: He needs a Mortar Mixer craftsman or he does not function.
Only by taking into account all these variables, balancing gold and victory points and beating ones opponents to the good craftsmen (and other placements), can one hope to achieve victory. The replayability of the game is surprisingly high. And with an expansion that adds another board to the game, it becomes even better. More on that another time.
Until next time: Watch out for falling cathedral roofs.
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