This month’s RPG Blog Carnival raps up next week. I’ll be presenting three deities today, so that we can through the list in time.
First, the god of gluttony:
Bellentar is the god of beauty, especially the beauty of nature. Bellentar is known to wander the mortal worlds, often stopping at one point for days, months or even years, at a time just to admire a beautiful natural scene, drinking it all in, often abandoning other important tasks. Bellentar is chaotic good and is known to travel through mortal worlds disguised as an artist of sorts; painter, musician and so forth. Bellentar is slow to anger, as he views violence and anger as ugly, but when he fights, he fights with such violent fervour, that it sometimes frightens the other gods, especially when defending locations or individuals that he considers beautiful. Bellentar’s domains include animal, gluttony, plant and sun and his favoured weapon is the club. His holy symbol is the sunflower.
On rereading the enty about Bellentar, I now think that perhaps he should be chaotic neutral rather than good, as his reasons for protecting something are actually selfish reasons.
Second, the god of wrath:
Ethon, also known as the Guardian Avenger, acts as the self-proclaimed protector of the weak and downtrodden. His church does the most good work amongst the impoverished, often opening schools and orphanages on church grounds. This charity, however, is but one aspect of Ethon. Ethon primarily busies himself in a crusade against evil and tyranny, delivering swift and merciless justice on the those whom [he and and his church believes] deserve it. Ethon’s detractors often refer to him as a bloodthirsty killer using justice as an excuse to quench his thirst for violence. It is true, that in the heat of battle Ethon and his clergy enter near berserk frenzies and show no mercy to those pre-judged as guilty, but once the battle is done they often seem remorseful, seeming sad that they had to resort to violence and spending much time after tending to the wounds of the lands in which they had just waged battle. Ethon is often at odds against his sister, Arisstra, as they both aim to punish the guilty, but their definition of guilty varies as much as their means do. Ethon often appears as a redheaded, bearded giant of a man in gleaming battle armour. His holy symbol, the head of a lion, is emblazoned across his favoured weapon – his shield, Jara, which he uses to both defend and attack. Ethon views himself as lawful good and his domains are good, protection, war and wrath.
I never really liked how the entry on Ethon turned out. To me, it seems like the core idea I had for him doesn’t come through. I modelled him after an abusive husband/father that would use violence to ‘protect’ (read control) and then try and buy back the affections of his loved ones after every outburst.
Final one for today, Lust:
Cara is the chaotic good god of heroism. Although Cara is good, most of the other good and/or lawful gods frown upon her practices. Many of her detractors consider her a whore and her churches nothing more than brothels and dens of sin. So much so, that she has even taken on the title of the Whore. Cara sees the need that heroes [must] arise from amongst common people to fight against evil and tyranny, but at the same time she acknowledges that these same heroes need saving or protecting themselves , from time to time. Cara is said to watch over all heroes whom champion a good cause and her churches act as a place for such heroes to seek refuge, healing and somebody to talk to about the evils they [the heroes] must commit in order to further good. Cara’s churches are generally small, with only a few acolytes per holy site and each acolyte tends to the needs of only one hero at a time and only that hero until the hero or acolyte passes. It is not unnatural or uncommon for a kind of love to blossom between an acolyte and her charge and therein lies the root of the brothel myth. Cara is depicted as, at times, a beautiful, but genderless humanoid, or as a handsome blonde man or beautiful blonde woman, most often dressed in simple white silk robes. Her favoured weapon is the longsword or two-bladed sword. Cara, herself, carries two longswords, Ediel and Aviel, which she can merge together into one two-bladed sword. Her domains are good, healing, lust and protection. Cara’s holy symbol is two crossed longswords with a white feather resting upon them.
I’m sure that trashcondor will have more to say about Cara than I. He tends to take the lust thing a bit far…