I often start playing a RP game (either computer/video-based or pen(cil)/paper) expecting x,y and z from my character and the rest of the group, but often end up with a, b and c. For a number of different possible reasons, my current character may just not be as much fun to play as I thought it would be. Or sometimes, I just like to get into the mechanics of the game and want to try different builds. In a CRPG, this often means that I restart the game, which for me, is not a problem for most of the time, because most Western CRPGs allow for multiple styles of play (evil/good; sneaky/direct etc.) and the only person put out by the restart is me. Several modern ones even allow you to respec your character during play.
Things are obviously different in a traditional pnp game. Not everybody likes it when the other members of the group chop and change their characters (note, I am not talking about rolling a new PC, because your GM is mean and killed off your previous character, again). I am quite tolerant of this type of character changing (as I also like to have the ability to change if things aren’t as fun for me or the group), but only up to a certain point – the point just before you decide that it’d be better to play a series of once-off games rather than trying to link one game across multiple sessions.
4th edition tries to get around this problem through ‘retraining’, which I don’t really like, because it involves a measure of unlearning or forgetting previous knowledge, without providing good enough reasons for this (like 3.5 XPH’s psychic reformation). Right now, I’m toying around with idea of rather allowing characters to pick multiples of x (example: feats) at level y, but only have one active at time, requiring some sort of refocus, to swap between the options picked, much like a wizard can pick different spells for the day. Right now, I haven’t come up with something that seems that it would work well, without stepping on the wizard’s toes, and still allow for maximum mechanical flexibility and maximum character consistency.
How do you deal with this situation in your group?







