It’s been almost a year since I last posted on my attempts at redesigning the 3.5 monk. Recently, I’ve been reinspired to once again tackle this task. If you’re interested in seeing what was discussed last year, you can review the following posts:
No need to read through all of the above though, because here’s a list of updated design goals:
- Reduce the MAD (multiple attribute dependancy)! A monk needs a good strength, dexterity, constitution and wisdom score to perform adequately. A fighter could get away with just a good strength and constituion; a rogue can fulfill most of her expected duties with dexterity alone; and a wizard can get away with just a good intelligence score.
- Make the class unique! The 3.5 monk is a horrible mix of various effects that can be easily duplicated by other classes or magical items.
- Stick to the theme of unarmoured, martial artist.
- Wisdom still needs to be the defining attribute of the class.
- Rethink flurry of blows as it directly conflicts with the increased speed and mobility of the class.
- Keep the design simple, but allow for complex builds (not complicated) that can accurately portray a large variety of fighting styles.
- Remove the silly alignment and multiclassing restrictions.
I did have one problem with the direction that my design was heading towards last year: Many of the ideas I had started to show a strong resemblance to ideas found within Tome of Battle (DnD 3.75) and 4e. This is not necessarily a bad thing, but I’d rather see if there are other design options available within the 3.5 ruleset, if possible.
And now, here is the 1st level of my 2009 design:
Hit Die: d8
Base Attack: 0.75 (progression as a cleric)
Saves: All good.
Armour Proficiencies: A monk is not proficient with any armour and wearing armour restricts or prevents the monk from using some of her class abilities.
Weapon Proficiencies: A monk is proficient with all simple weapons and all martial weapons.
Bonus Feat: At level 1, a monk gains Improved Unarmed Strike as a bonus feat.
Chosen Weapons: At level 1, a monk chooses any three weapons from her list of weapon proficiencies. A monk specialises in the use of these weapons and many of the monk’s special attacks can only be performed when she uses one of her chosen weapons as part of the attack. A monk may change her list of chosen weapons (replacing one weapon with another, including weapon proficiencies gained by later taking the appropriate feats) whenever she has the time to refocus and retrain herself, but she may never have more than 3 chosen weapons. A monk may choose unarmed strike as one of her chosen weapons.
ChosenWeapon Damage: A monk does increased damage with her chosen weapons. Whenever a monk deals damage with her chosen weapons, she may choose to roll damage using either the weapon’s standard damage die or the damage die from the following list:
- Monk level 1 – 3: d6
- Monk level 4 – 7: d8
- Monk level8 -11: d10
- Monk level12 – 15: 2d6
- Monk level16 – 19: 2d8
- Monk level20: 2d10
For example, a level 4 monk, using a short sword could choose to use the standard weapon die of a d6 or rather the d8 granted from this ability, when determining damage.
Qi Pool: A monk has the ability to channel her qi, which allows her to perform acts far beyond the abilities of the average human. A monk’s qi pool is equal to her class level + her wisdom modifier. A monk may only spend a number of qi points per round equal to her class level.
Qi Flow:At level 1, as long as a monk has 1 point remaining in her qi pool, she may have any one of the following qi flow abilities active. As long as a monk has 3 points remaining in her qi pool, she may have any two of the following abilities active. As long as a monk has x points remaining in her qi pool, she may have any y of the following abilities active. A monk uses a swift action to activate a qi flow. When activating a qi flow, if a monk does not have enough qi points remaining to maintain the additional qi flow, she can deactivate one of her other qi flows as part of the same action.
Qi Body: A monk may add her wisdom modifier to her constitution modifier when determining her hit point total.
Qi Defense: A monk may add her wisdom modifier to her dexterity modifier when determining her dexterity bonus to AC. A monk may not use this ability while wearing armour or wielding a shield. If a monk is denied her dexterity bonus to AC, she also loses the bonus granted by qi defense.
Qi Offense: A monk may add her wisdom modifier to her strength modifier when determining the strength bonus to any damage roll.
Qi Mage: A monk may add her wisdom modifier to the effective spellcasting level of one of her spellcasting classes. Her effective spellcasting level cannot exceed her character level.
Qi Soul: A monk may add her wisdom modifier to all of her saves.
Qi Skin: A monk of level x, or higher, gains damage reduction equal to her (wisdom modifier)/-. This ability counts as maintaining 2 qi flows.
Qi Strike: As a swift action, a monk may end any one qi flow she has active and spend 1 qi point to perform a basic attack, using her full base attack bonus, but with a -x penalty. A monk may not use this ability while wearing armour or wielding a shield.
Of course, not all the maths has been worked out yet (hence the x and y variables). I’m also considering applying only half the wisdom modifier bonus to certain qi flows (for example qi offense) until a higher level.
- jatori