Edit: some changes and clean-up
- Monkey Style harmonic bonus now gives the Spring Attack feat
- Viper Style harmonic bonus now the Improved Feint feat
- Viper Style insight modifier now only applies to unarmed strikes
- Viper Style speed modifier now only applies to light weapons
- Viper Style offense modifier now allows the monk adds her Dexterity modifier to Intimidate and Bluff checks made in combat (instead of adding the Dexterity modifier to damage rolls)
- Viper Style insight modifier now only applies to light weapons
- Shadow Style impact modifier now first staggers, then dazes, then stuns
- Ascended Style soul modifier is coupled with an penalty: other modifier types become inactive
This post is long. Seriously long. And introduces a full-fledged monk variant suitable for Pathfinder (and in a slightly modified form) DnD 3.5.
This monk variant focuses on stances and styles, and aims to give the monk class more choices and relevance to the average party of adventurers. The charm of this variant for a player is the balance of choices she has to make: the monk can easily excel in one particular field, but doing so can seriously hamper her performance in other areas. The drawback of this variant is that it can be very memory intensive, as most decisions come coupled with numeric changes as well.
Before I describe the monk variant class, a short digression to detail the rules regarding stances and styles:
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Styles and Stances: The Rules
This monk variant makes use of stances and styles to affect her impact on the game world. At level 1 the monk gains access to all basic stances and styles. Additionally, at level 1 she may have any three stances active at the same time as well as one style. The monk may change stances as free actions during her turn (though she may not change a particular stance more than once a round – thus she cannot disable and re-enable the same stance in the same round) and she may change styles as a swift action. At level 11 the monk gains access to advanced stances and styles. A stance conveys inherent benefits to the monk, as well as giving access to a style’s modifiers. For example the Stance of Speed increases the monk’s movement speed, and additionally allows her to make use of Speed modifiers of styles.
Each style is associated with three modifiers, for example the Monkey style makes use of Defense, Offense and Aid modifiers. If the monk makes use of the Monkey style and additionally makes use of the Stance of Defense, then she may use the Defense modifier of the Monkey Style. Should the monk have more than one style active at the same time that share modifiers, then she must usually decide which modifier to make use of. For example, if the monk is in the Stance of Defense and uses both the Monkey and the Iron Tower style (which both have the Defense modifier), then she has to chose which styles’ Defense modifier to use – she cannot use both unless other powers or feats allow her to do so.
The monk can change which modifiers are used as free actions in her turn, but (similar to stances) she cannot change a particular modifier type more than once a round.
A style, additionally, possesses a harmonic bonus. The monk gains this harmonic bonus if she is making use of the style as well as the stances that constitute that style. She does not need to make use of the styles’ modifiers to gain the harmonic bonus – it is sufficient to have the appropriate stances active. Thus if the monk uses multiple styles she may gain the benefit of multiple harmonic bonuses provided that she is making use of the appropriate stances. This is particularly relevant to monk’s that make use of the Buddha style, as the Buddha style’s harmonic bonus grants the monk an additional active stance. However, a monk immediately loses the benefits of a harmonic bonus when she does not qualify for it anymore. |
Monk Variant Class
Hit Die: d8
Base Attack: 0.75 (progression as a cleric)
Saves: All good
Alignment: Any lawful
Armor Proficiencies: A monk is not proficient with any armor and wearing armor restricts or prevents the monk from using some of her class abilities.
Weapon Proficiencies: A monk is proficient with all simple weapons. Additionally she is proficient with all martial weapons or one exotic weapon.
Skills Ranks Per Level: 4 + Intelligence modifier
Class Skills: Acrobatics, Climb, Craft, Escape Artist, Heal, Knowledge (Arcana, History and Religion), Perception, Perform, Profession, Sense Motive, Swim – and additionally any two of the following: Bluff, Diplomacy, or Intimidate.
| Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Class Powers |
Monk Weapon Damage |
| 1 |
0 |
2 |
2 |
2 |
Chosen Weapon (Unarmed), Basic Monk Stances and Styles |
1d6 |
| 2 |
1 |
3 |
3 |
3 |
Bonus Monk Feat |
1d6 |
| 3 |
2 |
3 |
3 |
3 |
- |
1d6 |
| 4 |
3 |
4 |
4 |
4 |
Style II |
1d8 |
| 5 |
3 |
4 |
4 |
4 |
- |
1d8 |
| 6 |
4 |
5 |
5 |
5 |
Bonus Monk Feat |
1d8 |
| 7 |
5 |
5 |
5 |
5 |
- |
1d8 |
| 8 |
6/1 |
6 |
6 |
6 |
Stance II |
1d10 |
| 9 |
6/1 |
6 |
6 |
6 |
- |
1d10 |
| 10 |
7/2 |
7 |
7 |
7 |
Bonus Monk Feat |
1d10 |
| 11 |
8/3 |
7 |
7 |
7 |
Advanced Monk Stances and Styles |
1d10 |
| 12 |
9/4 |
8 |
8 |
8 |
Style III |
2d6 |
| 13 |
9/4 |
8 |
8 |
8 |
- |
2d6 |
| 14 |
10/5 |
9 |
9 |
9 |
Bonus Monk Feat |
2d6 |
| 15 |
11/6/1 |
9 |
9 |
9 |
- |
2d6 |
| 16 |
12/7/2 |
10 |
10 |
10 |
Stance III |
2d8 |
| 17 |
12/7/2 |
10 |
10 |
10 |
- |
2d8 |
| 18 |
13/8/3 |
11 |
11 |
11 |
Bonus Monk Feat |
2d8 |
| 19 |
14/9/4 |
11 |
11 |
11 |
- |
2d8 |
| 20 |
15/10/5 |
12 |
12 |
12 |
Stance and Style Mastery |
2d10 |
Class Features
All of the following are class features of the monk.
Chosen Weapons (Unarmed): The monk possesses a list of chosen monk weapons. Initially, at level 1, the monk gains Unarmed Strike as a chosen weapon, but she may add additional weapons with the Monk Weapon Training feat. Any weapon that the monk possesses in her list of chosen weapons may make use of the Monk Weapon Damage progression instead of the weapons’ innate damage. Thus, for example, an 11th level monk that has whips in her list of chosen weapons may deal 1d10 damage using whip attacks. Furthermore a monk may chose to deal Monk Weapon Damage as either lethal or non-lethal damage without taking a penalty to her attack roll.
Basic Monk Stances and Styles: At level 1 the monk gains access to all basic stances and styles. She may have upto three stances and one style active at the same time. The details of basic stances and styles are given below. A monk cannot use any stances or styles while wearing any armor or carrying a medium or heavier load.
Bonus Monk Feats: Starting at level 2, and every 4 levels after that, the monk gains a feat from the list of monk feats. This list includes all the fighter feats, as well as Lightning Reflexes, Iron Will, Great Fortitude and Endurance. Furthermore the list includes a selection of special monk feats that are described in detail below.
Stance II: At 4th level the monk may use an additional active stance.
Style II: At 8th level the monk may use an additional active style.
Advanced Monk Stances and Styles: At level 11 the monk gains access to all advanced stances and styles. The details of advanced stances and styles are given below. A monk cannot use any stances or styles while wearing any armor or carrying a medium or heavier load.
Stance III: At 12th level the monk may use an additional active stance.
Style III: At 16th level the monk may use an additional active style.
Stance and Style Mastery: At 20th level the monk is able to switch between stances, styles and modifiers as free actions during her turn without restrictions. In addition she may wear light armor without restriction to her stances and styles.
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New Monk Feats
Additional Stance [Monk Feat]
Requires: Access to basic monk stances and styles
Benefit: Grants the monk one additional active stance
Additional Style [Monk Feat]
Requires: Access to basic monk stances and styles
Benefit: Grants the monk one additional active style
Monk Weapon Training [Monk Feat]
Benefit: The monk may chose any one weapon that she has proficiency in and add it to her list of chosen weapons. Chosen weapons may make use of the monk weapon damage progression
Special: This feat may be acquired multiple times, each time a different weapon is selected
Monk Armor Training [Monk Feat]
Requires: Able to use two active styles
Benefit: The monk may wear light armor and still make use of stances and styles, however she loses the use of one active stance and one active style while wearing the armor.
Monk Stance Training [Monk Feat]
Requires: Base attack bonus 4, Additional Stance
Benefit: When gaining this feat the monk chooses one style modifier type. The monk may use two style modifiers of the chosen type simultaneously; thus she could, for example, gain the benefits of both the Defense modifiers of the Monkey Style and the Iron Tower style
Normal: A monk may only use one style modifier of a particular type, even if she may chose from multiple style modifiers
Special: This feat may be acquired up to three times. Each time a different modifier type is chosen
Monk Style Training [Monk Feat]
Requires: Monk Stance Training
Benefit: The monk may change styles as free actions during her turn, but (similar to stances) she may change a particular style only once per round |
A list of basic stances
Basic Stances
|
Stance of Defense
- the monk can gain defensive modifiers from styles
- the monk gains +1 to AC for every 4 monk levels
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Stance of Offense
- the monk can gain attack modifiers from styles
- the monk gains one additional attack at her highest base attack bonus when performing a full-round attack
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Stance of Impact
- the monk can gain damage modifiers from styles
- the monk’s melee attacks bypass hardness equal to the monk level
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Stance of Aid
- the monk can gain aid modifiers from styles
- when utilizing the Aid Another action the monk may add her Wisdom modifier to the roll, if successful the monk may convey her Wisdom modifier rather than a +2 bonus to the target of the Aid Another action
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Stance of Insight
- the monk can gain insight modifiers from styles
- the monk gains +2 to her Combat Maneuver Bonus
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Stance of Speed
- the monk can gain speed modifiers from styles
- the monk gains 10 movement speed for every 3 monk levels
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A list of basic styles
Basic Styles
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Monkey Style
The Monkey embodies curiosity and nimble agility – deftly avoiding danger and swift to take advantage of opportunities.
- Defense modifier: the monk adds her Dexterity modifier to AC (this is in addition to the normal Dexterity bonus a hero receives)
- Offense modifier: the monk adds her Intelligence modifier to attack rolls
- Aid modifier: any enemy that is adjacent to both you and an ally is considered to be flanked by you and that ally
Harmonic bonus: the monk gains the benefits of the Spring Attack feat |
Viper Style
The Viper is dangerous and fast, striking with precise and swift moves at the vital points of enemies.
- Speed modifier: when wielding light weapons the monk uses her Dexterity modifier instead of her Strength modifier to calculate attack bonus
- Offense modifier: the monk adds her Dexterity modifier to Intimidate and Bluff checks made in combat
- Insight modifier: when wielding light weapons the critical threat range of the monks melee attacks becomes equal to her Dexterity modifier (a Dexterity modifier of 2 corresponds to a threat range of 19-20, a modifier of 5 corresponds to a threat range of 16-20). This cannot reduce the threat range of the monk’s attacks below 15, and it does not interact with any other threat range modifications such as the Improved Critical feat or the weapons natural threat range
Harmonic bonus: the monk gains the benefits of the Improved Feint feat |
Iron Tower Style
The Iron Tower is the symbol of steadfast determination – a bulwark that can face wave after wave of enemy assaults.
- Defense modifier: the monk adds her Constitution modifier to AC, reduces the monks movement speed by 10
- Insight modifier: gain DR X/- where X is the monks Constitution modifier, reduces the monks movement speed by 10
- Impact modifier: when the monk deals melee damage to an enemy, that enemy’s movement speed is halved until the start of the monk’s next turn. This slowing effect does not stack with itself or any other effects that reduce movement speed. This modifier reduces the monks movement speed by 10
Harmonic bonus: when the monk uses a full-round attack action she may chose not to move at all (including 5 foot steps) – if she does, then she gains +5 foot reach for that round |
Buddha Style
The Buddha is well balanced, intuitively understanding that challenges require both a gentle as well as a firm touch.
- Defense modifier: the monk adds her Wisdom modifier to AC
- Aid modifer: when making a full-round attack action, the monk may additionally perform one Aid Another action
- Impact modifier: the monk’s CMB is calculated as if her base attack was equal to her monk level
Harmonic bonus: the monk may have one additional stance active |
Open Palm Style
The Open Palm is gifted in the arts of showmanship, sporting flashy and exotic maneuvers designed to thrill rather than destroy.
- Speed modifier: the monk gains a +10 bonus to all Acrobatics checks. Additionally the monk is always considered running for the purposes of jumping
- Offense modifier: enemies hit by the monk’s melee attacks are Dazzled for one round
- Aid modifier: whenever the monk or an ally within 10 feet of the monk makes a Bluff, Diplomacy or Intimidate check, they may add the monk’s Wisdom modifier to that roll
Harmonic bonus: the monk gains +2 to all saves and gains the benefits of the Evasion feat (or Improved Evasion if she has access to advanced stances and styles) |
Shadow Style
The Shadow is powerful, emphasizing surprise and stealth to deal debilitating attacks to foes.
- Speed modifier: when the monk uses the Charge action she may make a DC 20 Stealth check, if she succeeds she gains the benefits of Invisibility until the start of her next turn
- Impact modifier: when the monk successfully uses a melee attack to hit a flat-footed target, the target is Staggered for one round. If it was staggered already, it becomes Dazed instead. If it was Dazed already, then it is Stunned instead. This can only be used against enemies that are at most one size-category larger than the monk
- Insight modifier: the monk may add her Wisdom modifier to her Stealth checks
Harmonic bonus: the monk may add her Wisdom modifier to her Initiative |
A list of advanced stances
Harmonic bonus: the monk gains a +1 bonus to AC, attack rolls and reflex saves
Advanced Stances
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Stance of Body
- the monk can gain body modifiers from styles
- the monk gains one additional attack at her highest base attack bonus when performing a full-round attack
- when the monk does not make use of body modifiers from styles, she gains a +2 insight bonus to Strength and Constitution
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Stance of Mind
- the monk can gain mind modifiers from styles
- the monk does not immediately lose the benefit of harmonic bonuses when she loses the qualification for the bonus; instead she can chose to maintain the bonus for up to 3 rounds. If she regains the harmonic bonus during that time the effects do not stack. She immediately loses any harmonic bonuses she does not qualify for when she is not in the Stance of Mind
- when the monk does not make use of mind modifiers from styles, she gains a +2 insight bonus to Dexterity and Intelligence
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Stance of Soul
- the monk can gain soul modifiers from styles
- the monk gains spell resistance equal to 10 + monk level
- when the monk does not make use of soul modifiers from styles, she gains a +2 insight bonus to Wisdom and Charisma
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A list of advanced styles
Advanced Styles
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Undying Style
The Undying captures the essence of immortality, offering potent powers of renewal and defense.
- Body modifier: the effect of the Undying style harmonic bonus increases by 10
- Aid modifier: allies adjacent to the monk receive +1 to AC and saves and if dying become stabilized
- Offense modifier: whenever the monk successfully hits an enemy, she gains +1 to AC until the start of her next turn
Harmonic bonus: at the start of her turn, the monk gains 10 temporary hit points until the start of her next turn, these cannot make her life total exceed its normal maximum |
Karmic Style
The Karmic focuses on redemption and retribution – gracefully taking advantage of enemy attacks.
- Mind modifier: when the monk is successfully hit by an enemy melee or ranged attack, she may gain an attack of opportunity against that enemy. She may only gain this attack of opportunity if the enemy has not been the victim of this ability in this round
- Speed modifier: when the monk is successfully hit by an enemy melee or ranged attack, she may move a 5 foot step that does not provoke attacks of opportunity – this counts as a use of an attack of opportunity
- Defense modifier: whenever the monk is successfully hit by an enemy melee or ranged attack, she gains +1 to AC until the start of her next turn
Harmonic bonus: the monk gains a +4 bonus to attack rolls on attacks of opportunity |
Ascended Style
The Ascended emphasizes the possibilities that come with great insight and a gift for intuition.
- Soul modifier: the monk may, until the start of her next turn, gain the benefits of every style modifier of one type of all active styles, however the effects of other modifiers do not apply during this time. Activating this modifier is a swift action
- Insight modifier: the monk may add her Wisdom modifier to both her attack and damage rolls
- Impact modifier: the monk’s attacks bypass the first 5 points of any form of damage resistance or hardness
Harmonic bonus: the monk may have one additional style active |