[Pathfinder] Let’s Build Some Characters
I think it’s about time to end my blogging drought. The usual reasons for my lack of writing apply (work*, travel and all the rest). Today, I’m going to continue with my build-a-character series of posts (I wonder if I can turn this into a Build-a-Bear-esque business venture. Remember to warm (or not) your character’s heart before putting it in).
Remember, I started this series of posts to help me develop a character for a Pathfinder game. Well, we’ve already had a few sessions and I’ve been playing a transmuter. There’s nothing exceptionally special about the transmuter build (that doesn’t mean there is something exceptionally special about the way I play the build – I disregarded AC, dexterity and wisdom and pumped a lot into strength and just generally wade into melee with my club in a very undignified fashion). So, since I’ve already got a character and have already played a few sessions with him, why am I still mucking about with different builds?
- I always need a stockpile of NPCs (ideas and/or full stat blocks) for games I run.
- Having a stockpile of PCs (ideas and/or semi-statted) helps reduce downtime when player death occurs (especially when raise dead is not possible or not desired).
- It’s one of the fun parts of RP for me.
Anyway, today’s post is only a preview post. Here follows a list of character builds I intend to share over the next few days. If you are interested in seeing one in particular, let me know.
- A paladin, that uses a ladder, Catch Off-Guard and his Divine Bond to bring you such hits as “Stairway to Heaven”. <Groan>
- A crazed illusionist that’s convinced of his own divinity. He makes liberal use of Shadow Conjuration to cast beneficial healing spells and cures. The best part: recipients of his healing magics actually have to actively not disbelieve his divinity.
- A two-handed-weapon fighting ranger. That’s right, two-handed, as in great axe, as in not double weapon – because two-weapon fighting is for wimps.
*Interestingly, this time, work involves me trying to explain to clients/superiors why circular reasoning is a bad thing, without blatantly calling them idiots. It’s tougher than you think.