Racial choices in Pathfinder
It’s not every day that we get to make a new character for a game. When the opportunity arises there is always the urge to look at other races and try to convince the GM that – yes, really, the background fully supports a ifrit trying to make a living as a sausage salesman in Absalom. Or a kobold merchant peddling the wares thoughtlessly “forgotten” by previous owners.
Now as a GM, I feel the instinctive need to protect myself from aasimar and drow and other races that are hypothetically playable. But I think there should be a possibility to explore beyond that. To this end this post. :)
I’ve compiled a list of all races listed in Pathfinder’s Core rules and Bestiary 1 and 2 – with the exception of humans. To each I’ve assigned a probability (out of 1000) with a cumulative total next to it. The probability is loosely based on how likely it is to find an adventurer of the appropriate race in Golarion. (Okay, that is a bit generous in some cases, but the numbers can still be improved in the future).
The idea is that a player may play any core race – or he can roll a d1000 on the random-race-table and gets to play the race closest to – but at most equal to – the corresponding entry in the table. For example, rolling any value between 917 and 928 (inclusive) results in an orc. A roll of 33 makes you a drow noble. And a roll of 470 lets you play a goblin. The one cave-at is: if you’re not happy with what you rolled, you can always fall back to playing a human (that is why they are excluded from the list).
If you’re feeling particularly mean and want to include humans in the table, simply add them with probability 1000 to the end of the table. The roll now is a d2000 and any value above 1000 makes the player a human.
|Aasimar||Bestiary, page 7||10||10|
|Dhampir||Bestiary 2, page 89||12||22|
|Drow||Bestiary, page 114||10||32|
|Drow noble||Bestiary, page 115||1||33|
|Duergar||Bestiary, page 117||12||45|
|Dwarf||Core, page 21||135||180|
|Elf||Core, page 22||135||315|
|Fetchling||Bestiary 2, page 123||12||327|
|Gnome||Core, page 23||135||462|
|Goblin||Bestiary, page 156||12||474|
|Grippli||Bestiary 2, page 149||12||486|
|Half-elf||Core, page 24||135||621|
|Half-orc||Core, page 25||107||728|
|Halfling||Core, page 26||140||868|
|Hobgoblin||Bestiary, page 175||12||880|
|Ifrit||Bestiary 2, page 160||12||892|
|Kobold||Bestiary, page 183||12||904|
|Merfolk||Bestiary, page 204||12||916|
|Orc||Bestiary, page 222||12||928|
|Oread||Bestiary 2, page 205||12||940|
|Svirfneblin||Bestiary, page 261||12||952|
|Sylth||Bestiary 2, page 258||12||964|
|Tengu||Bestiary, page 263||12||976|
|Tiefling||Bestiary, page 264||12||988|
|Undine||Bestiary 2, page 275||12||1000|