[Cape Town] Pathfinder Society January 2013: Season 4
Over the last few months, we’ve introduced Cape Town players to the Pathfinder Society organised play campaign, including the Golarion campaign setting, the inner workings of the Society, and some of the Society’s greatest enemies. Moving into season 4, Cape Town Pathfinders will now have the opportunity to influence the campaign’s meta-plot. We have two sessions scheduled for the new year.
To avoid disappointment, make sure to book your seat for the upcoming games at Warhorn.
Game 1:
Date and time: 05 January 2013 – 10:00 until 14:00
Venue: Fanaticus Hobbies and Games (Fanaticus moved to a new, larger shop, just across the courtyard from their old place)
Cost: FREE
What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination
Scenario: #4–01: Rise of the Goblin Guild: When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.
Game 2:
Date and time: 19 January 2013 – 10:00 until 14:00
Venue: Fanaticus Hobbies and Games (Fanaticus moved to a new, larger shop, just across the courtyard from their old place)
Cost: FREE
What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination
Scenario: #4–07: Severing Ties: The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium’s local allies and ensure that the support the Aspis Consortium is counting on from their friends won’t come.
- Jerall





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