tenletter

[Pathfinder] The Luchador

Posted in pathfinder, rpg, video game by jatori on 11 January 2013

El-BlazeLast year, I posted the judo master build. As some of you may know, I’m a huge fan of the fighting video game genre. In the last post, I discussed, however briefly, the grappler characters, focusing on pro-wrestlers (Tina Armstrong, King, Zangief) and judokas (Hinogami Goh, Daimon Goro) at the expense of luchadores (Lisa Hamilton, El Blaze, Jay Cee). This year, I aim to correct that oversight and hereby present my Pathfinder Society legal luchador build:

Human Maneuver Master (20 point buy)

Str 17; Dex 14; Con 14; Int 10; Wis 14; Cha 08

M01 – Combat Reflexes
M01 – Improved Trip
M01 – Improved Unarmed Strike
M01 – Vicious Stomp
M02 – Improved Grapple
M03 – Ki Throw
M04 – -
M05 – Monkey Style
M06 – Greater Trip
M07 – Binding Throw
M08 – -
M09 – Monkey Moves
M10 – Medusa’s Wrath
M11 – Stunning Pin
M12 – -

JayCeeAt level 1, the luchador, as a full attack, can trip (-2), Vicious Stomp (upon successful trip) and make another unarmed strike.

At level 2, the luchador, as a full attack, can trip (-2), Vicious Stomp and make another unarmed strike or grapple attempt (-2).

At level 5, the luchador can do all of the above while prone at no penalty.

At level 6, the luchador, as a full attack, can trip (-2), Vicious Stomp, make an attack of opportunity with an unarmed strike, and make another unarmed strike or grapple attempt (-2) (See this FAQ about Greater Trip and Vicious Stomp).

At level 7, the luchador, as a full attack, can trip (-2), Vicious Stomp, make an attack of opportunity with an unarmed strike, grapple (-2) as a swift action (upon a successful trip attempt), and make another unarmed strike or grapple attempt (-2).

At level 8, the luchador, as a full attack, can trip (-2), Vicious Stomp, make an attack of opportunity with an unarmed strike, grapple as a swift action (-2), make another unarmed strike or grapple attempt (-2), and make one more grapple attempt (-5).

At level 10, if the luchador lands a successful Stunning Fist somewhere in the attack routine, Medusa’s Wrath triggers too.

- Jerall

5 Responses

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  1. Anonymous said, on 1 March 2013 at 3:23 am

    I need you to do this all the time. Just tons of awesome builds that I can use to make a character.

  2. catdragon1964 said, on 25 July 2013 at 7:50 pm

    Unless I am missing something, You need combat expertise before improved trip :(

    • jatori said, on 1 August 2013 at 1:38 pm

      The maneuver master archetype can select any of the Improved [Combat Maneuver] feats as a bonus feat without needing to meet its prerequisites :)

  3. Anonymous said, on 11 August 2013 at 8:40 am

    How do you have another unarmed strike at level 1?
    Flurry of maneuver so you try to trip twice, then vicious stomp….where does the second attack come from?

    • jatori said, on 12 August 2013 at 8:44 pm

      Flurry of maneuvers allows you to attempt an additional maneuver(s) as part of a full attack action. At level 1, with a +0 BAB, a full attack is simply one attack. It does not mean that you need to dedicate all of your attacks to combat maneuvers. At level 1, you could:

      1. Attempt trip with -2 penalty
      2a. If trip successful, Vicious Stomp followed by another attack
      2b. If trip unsuccessful, attempt a 2nd trip attempt with a -2 penalty, followed by a Vicious Stomp if the the 2nd trip succeeds


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