Wait for the Wind-Up
A while back I posted a feat to add new move-action uses to the game. I’m still playing with that same ball – and currently I think this is a nice addition. It also helps extend the power of the Vital Strike feat chain.
You take time with the wind-up, striking at the most opportune moment.
Prerequisites: Base attack bonus +2
Benefit: You may spend a move action to increase the damage of your next attack this round by your weapon damage dice. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.