During 3.0 and 3.5, I played nearly every type of gish build available. There’s just something about combining spellcasting and martial prowess into one character that intrigues me. Today, I’m going to be investigating a possible Pathfinder gish build and the changes to the polymorph rules. However, I’ve cheated a little bit – technically, this is one character… the siblings Gabrelovic:
| Talindra Gabrelovic
Small Female Halfling Fighter 7 Init: +1 Perception: +2 |
| Defense
AC: 24; Touch 12; Flat 23 CMD: 11 HP: 60 Fort: 9 Ref: 5 Will: 4 (6 vs Fear)
|
| Offense
Speed: 15 Melee: Lance +12/+7 1d6+11; Longsword +11/+7 1d6+6 Ranged: Sling +9 1d6+3 |
| Statistics
Str 16 Dex 12 Con 14 Int 8 Wis 10 Cha 16 Base Attack: 7 CMB: 10 Feats: Power Attack; Mounted Combat; Ride-By Attack; Spirited Charge; Weapon Focus (Lance); Dazzling Display; Weapon Specialisation (Lance); Leadership Skills: Ride 6; Intimidate 16; Perception +2; Climb +0; Acrobatics -2 Gear: +1 Full Plate; +1 Arrow Catching Heavy Steel Shield; +1 Adamantine Lance; Masterwork Silvered Longsword; Masterwork Halfling Sling; 2 Potions of Cure Moderate Wounds; Oil of Bless Weapon; Belt of Giant Strength +2; Circlet of Persuasion; Cloak of Resistance +1; Feather Token (Whip); Adventuring Gear; 293 gp |
| Special Abilities
Armour Training 2; Bravery +2; Weapon Training 1 (Spear) |
| Tick Gabrelovic
Male Halfling Transmuter 5 Init: +1 Perception: +4 |
| Defense
AC: 12; Touch 12; Flat 11 CMD: 14 HP: 42 Fort: 5 Ref: 4 Will: 6 (8 vs Fear)
|
| Offense
Speed: 20 Melee: Dagger +6 1d3+2 Ranged Touch Attack Bonus: +4 Special Attacks: Telekinetic Fist 6/d – +4 1d4+2 Spells: L3 – Silent Blur; 2 x Beast Shape I; L2 – Bull’s Strength; Alter Self; Bear’s Endurance; Rope Trick; L1 – Expeditious Retreat; Feather Fall; Grease; Shield; Mount; L0 – Detect Magic; Read Magic; Acid Splash |
| Statistics
Str 14 Dex 12 Con 14 Int 16 Wis 10 Cha 10 Base Attack: 2 CMB: 3 Feats: Scribe Scroll; Silent Spell; Toughness; Eschew Materials; Combat Casting Skills: Acrobatics 3; Climb 4; Fly 9; Knowledge (Nature) 11; Knowledge (Nobility) 11; Perception 4; Spellcraft 11 Gear: Adventuring Gear; Spell Book; Spell Component Pouch; Cloak of Resistance +1; Wand of Ray of Enfeeblement (50 charges); Masterwork Dagger; 9gp Other Spells Known: L3 – Haste; L1 – Animate Rope Languages Known: Common; Halfling; Draconic |
| Special Abilities
Physical Enhancement (Strength +2); Restricted Schools (Enchantment; Evocation); Arcane Bond |
If I was GM, I’d let my players ride their cohorts into battle. Now, if only I can figure out a way to get a saddle that won’t meld with Tick when he casts Beast Shape.
- jatori



