As usual tenletter is one of the first places to hear about miniDotA developments
– and as it turns out, I’m nearly ready to release 1.04 – there are only two (major) issues still outstanding.
First is a new loading art in development by Ambra-Lioness (find her on http://ambra-lioness.deviantart.com/ ) who is creating an outstanding image that really is looking promising at this stage (line art). And may I add that she’s in recent weeks developed and mastered the technique to increase bust size on the girls she draws. A very important feature that.
The second issue is that I’ve had a fair amount of contact with them Chinese DotA fans. Apparently the scene is so big there, that they have enough space for a miniDotA project. As I found out they had enough energy to go and crack the protection on 1.03 and change the strings to Chinese to make the map more accessable to their non-english-speaking countrymen. Well, not one to ignore such efforts – I’m hoping to get the strings officially translated into Chinese and have an actual CN-version of the map available.
So – you ask – what is new?
Map-wide changes, many balance fixes, and a new hero!
Dawneyes, the Spiritmender
Who possesses these wonderful abilities:
- Peaceful Departure – enemies you kill gain you a 10hp/s healing and immolation aura for 4/8/12/16 seconds. The magnitude stacks, so if you kill 10 creeps using cleaving attacks, you’ll have 100hp/s regen and immolation for a duration.
- Ghost Evasion – when Dawneyes is dealt damage, she has a 15% chance to gain “Ghost” for 1/2/3/4 seconds. In “Ghost” mode the hero is invisible but can STILL attack without losing invisibility.
- Spirit Force – on target point cast an AOE spell, the area increases with every passing second for 6/8/10/12 seconds. Enemies inside the area of effect are dealt double damage (from all sources). The AOE is very small initially and grows for its duration.
- Soul Scar (Ultimate) – target enemy has its soul ripped from its body. This has the effect to give Dawneyes “Ghost” for 5 seconds, but also, the further the enemy moves from his soul, the more armor he loses, and the more the Spiritmender becomes empowered (increasing movement speed). The rate is -1/-2/-3 armor lost for every 100 units away from soul and 5% movement speed gained. Caps at -10/-20/-30 armor and 50% movement speed bonus.
I’ll let you know when the final map is released, but it shouldn’t be more than a few weeks from now.






