tenletter

[Pathfinder] Spell-Like Abilities FAQ Builds

Posted in character build, pathfinder, rpg by jatori on 27 February 2014

slowpoke_pokemonHas it really been that long since I’ve last posted a build? In June last year, Paizo updated their FAQ, stating that:

Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements?    

Yes. For example, the Dimensional Agility feat (Ultimate Combat) has “ability to use the abundant step class feature or cast dimension door” as a prerequisite; a barghest has dimension door as a spell-like ability, so the barghest meets the “able to cast dimension door prerequisite for that feat.

Edit 7/12/13: The design team is aware that the above answer means that certain races can gain access to some spellcaster prestige classes earlier than the default minimum (character level 6). Given that prestige classes are usually a sub-optimal character choice (especially for spellcasters), the design team is allowing this FAQ ruling for prestige classes. If there is in-play evidence that this ruling is creating characters that are too powerful, the design team may revisit whether or not to allow spell-like abilities to count for prestige class requirements.

 —Pathfinder Design Team, 06/06/13

The FAQ certainly opens up a lot of build options for the Arcane Trickster, Eldritch Knight and Mystic Theurge to name a few early access prestige classes. First up, let’s look at a PFS-legal elven EK:

Paladin (Divine Hunter) 2 / Wizard (Admixture) 1 / Eldritch Knight 9

Elf – Dreamspeaker (-elven immunities +dream SLA)
Opposed Schools: Enchantment and Necromancy
Arcane Bond – Composite Longbow
Traits: Magical Knack; Warrior of Old

S 10 D 17 C 12 I 16 W 7 C 15

PA01 – Point-Blank Shot
PA01 – Precise Shot (B)
WZ02 – Spell Focus (Evocation) (B)
PA03 – Rapid Shot
EK04 – Arcane Strike (B)
EK05 – Deadly Aim
EK06 -
EK07 – Clustered Shot
EK08 – Manyshot (B)
EK09 – Spell Penetration
EK10 -
EK11 – Greater Spell Penetration
EK12 – Improved Precise Shot (B)

While not the most optimized build, the selection of race and class speaks to the quirky builds that I like to play, granting a good number of skills, the ability to play the face of the party and maintain some combat presence. Of course, you can delay the wizard level until 3rd level, but I like realizing the character concept as early as possible – arcane casting coupled with a decent martial presence.

In combat, the build allows for full attacks with a bow or single attack with a ray (remember, Deadly Aim and Arcane Strike both work with rays), or a buff/utility spell if needed. The paladin levels also grant access to a selection of divine wands.

Next time, I plan to share a tengu mystic theurge build, because everybody loves tengu.

- Jerall

Tagged with: ,

[Cape Town] Pathfinder Society – August

Posted in cape town, pathfinder, rpg, south africa by jatori on 2 August 2013

PenumbralDragonfire isn’t your only opportunity to join our Pathfinder Society games this August. Later this month, we’ll be heading back to the Blakros Museum:

Date and time: 24 August 2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: 10 ZAR

What to bring: a PFS-legal character (if you have, pregenerated characters will be provided if you don’t) stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #2-11 The Penumbral Accords – A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

The daughters of Absalom’s mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family’s matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society’s ties to the powerful Blakroses.

Note: Previously, the cost of running our Society events were borne by individuals – the printing, the props and paraphanalia, and the scenario itself. Starting in August, there’ll be a small fee for each player. The 10 ZAR fee goes towards covering the printing costs and allows the store to buy the scenarios. In the long run, we hope to build up a store library of scenarios, allowing visitors the chance to play a scenario they may have missed in the past. Periodically, we’ll also be taking any excess cash to buy more goods for the store – store copies of the rule books, flip mats and miniatures.

First time players do not need to pay the 10 ZAR fee. Friends of Fanaticus (see in store for details) also do not need to pay the 10 ZAR fee.

- Jerall

[Cape Town] Dragonfire PFS Schedule

Posted in cape town, convention, pathfinder, rpg, south africa by jatori on 1 August 2013

Dragonfire is South Africa’s longest running gaming convention. In its 25th year, Dragonfire offers a host of gaming opportunities – role playing game modules, written specifically for the event by CLAWS (our hosts) members, tabletop wargames, cosplay, card games and now Pathfinder Society.

Dates: 9 – 11 August 2013 (the 9th is a public holiday)

Venue: The Kramer Law Building Quad, Middle Campus, University of Cape Town

Cost: 20 ZAR per player per table

What to bring: a PFS-legal character (if you have, pregenerated characters will be provided if you don’t have) stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Prizes: Paizo has generously provided prize support and unique convention boons for Dragonfire. There’ll be ample opportunity to scoop up Pathfinder RPG books and Pathfinder Tales fiction.

MistsScenario 1 (Friday 09:00): #5 The Mists of Mwangi - A Pathfinder Society Scenario designed for 1st to 5th level characters.

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom’s famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

Scenario 2 (Friday 14:00): #45 Delirium’s Tangle - A Pathfinder Society Scenario designed for 1st to 5th level characters.

The Pathfinder Society owes Grandmaster Torch a favor and he’s calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven’t seen the light of day for more than a thousand years.

Scenario 3 (Saturday 09:00): #55 The Infernal VaultA Pathfinder Society Scenario designed for 1st to 7th level characters.

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family’s long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.

FrostfurScenario 4 (Saturday 14:00): #3-01 The Frostfur CaptivesA Pathfinder Society Scenario designed for 1st to 5th level characters.

Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.

Scenario 5 (Sunday 09:00): #4-18 The Veteran’s Vault - A Pathfinder Society Scenario designed for 1st to 5th level characters.

While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades’ worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder’s locket makes the assignment all the sweeter.

[Pathfinder] The Expanded Monk and Ninja

Posted in pathfinder, rpg by jatori on 12 June 2013

Expanded Monk and NinjaThere’s just something about melee combat – the flow of it, the countless moves and combinations – that makes it a pleasure to GM and roleplay. Martial artists are simply some of my favourite character concepts to play. I’ve written about the monk, be it Dungeons & Dragons or Pathfinder, an awful lot and despite my occassional complaint, I still love playing monks and ninjas. I suppose then that it was only a matter of time that I put some concerted effort into producing some serious material. Some time ago, I approached Wolfgang Baur, of Kobold Press, with a pitch to explore Pathfinder style feats in greater detail. As I began producing more of the material, the project goals shifted quite dramatically, from a small article to a full blown, stand alone product: The Expanded Monk and Ninja.

I think that I’ll let the Kobold Press description explain what’s in the PDF:

Let the Ki Flow Through You—So You Can Kick Ass!

Monks and ninjas are characters of hidden depths and mystic power, balancing speed, strength, and a profound understanding of how to master any situation. The Expanded Monk and Ninja expands this field of play for these classes with new options written by Venture Captain Jerall Toi, and refined in the crucible of playtests with PFS players.

The Expanded Monk and Ninja includes:

  • Beast Soul, Clockwork Monk, Peerless Mountain, Paper Drake, and Six Talismans archetypes for monks
  • Elemental Ninja and Mist Stalker archetypes for ninjas
  • 25 new ki-based and style feats including One-Inch Punch, Paper Talisman, Ring the Bell, Polearm Acrobat, and Coiled Strength
  • Five new martial arts styles: Broken Mirror, Death Butterfly, Desert Scorpion, Eagle Talon, and Nightwave
  • New master tricks for the ninja
  • 7 new weapons, from the humble tamo cane and farmer’s hoe to ding pa, the iron flute, and the wind and fire wheels

New styles, new weapons, new archetypes—to master your ki and master your foe, New Paths 5: The Expanded Monk and Ninja is the true path to enlightenment.

You can get the Expanded Monk and Ninja at Paizo, Drivethru RPG, and RPGNow.

- Jerall

Tagged with: , ,

[Cape Town] Pathfinder Society – June and July 2013

Posted in cape town, pathfinder, rpg, south africa by jatori on 11 June 2013

We have several events scheduled for the mid-year school holidays and for the lead up to Dragonfire, Cape Town’s annual gaming convention in August. Perhaps the most exciting, though, we have a brand new batch of volunteer that will try their hand at GMing at these events. Every game day, from now until Dragonfire, we shall be running the First Steps series – perfect for brand new players or veteran players looking to start a new character. I’m sure that we’ll have several memorable sessions as we warm up for Dragonfire.

VoidJune Game 2:

Date and time: 15 June 2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: FREE

What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #35: Voice in the Void - A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum’s basement, Aldain fears the worst. When strange sounds echo from below and several of the curator’s night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

OverwatchJune Game 3:

Date and time: 29 June 2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: FREE

What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #3-07: Echoes of the Overwatched - A Pathfinder Society Scenario designed for Levels 1–5.

When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.

KirinJuly Game 1:

Date and time: 13 2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: FREE

What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #4–21: Way of the Kirin- A Pathfinder Society Scenario designed for levels 3–7.

On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans to change that. In order to secure the Pathfinder Society’s place as an influential organization on the far side of the world from the Grand Lodge in Absalom, she must orchestrate an alliance with the mysterious Way of the Kirin. But the longtime rival of the Pathfinder Society, the Aspis Consortium, has plans to form an alliance of its own, and if the consortium succeeds, the Pathfinder Society’s hopes of cementing their place in the Dragon Empires could be dashed forever.

July Game 2:

Date and time: 27 2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: FREE

What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #4–23: Rivalry’s End - A Pathfinder Society Scenario designed for levels 3–7.

The Pathfinder Society’s conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society’s part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders’ past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia’s ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?

And August?

Stay tuned for more news about Dragonfire, happening on 9 to 11 August 2013.

- Jerall

In Combat! Hee-Hah!

Posted in pathfinder, rpg by trashcondor on 2 May 2013

In Pathfinder it has – for a while now – been a gripe of mine that there aren’t really many good Move Actions to do in combat. Sure… there is actually moving, which is pretty important, but as a rule getting that full-round attack with all the trimmings (possibly haste or/and two-weapon fighting) is the way to go. The primary go-to for useful other move actions would be Improved Feint, that allows feinting to be done as a move action. Not bad, but rather rarely used. I figure this is the realm for custom feats, so I present Combat Intuition. Let me know what you think:

Combat Intuition

You’re good at making the most out of combat situations.
Prerequisites: Wis 13
Benefit: After you hit with a melee attack you may, as a move action, perform any combat maneuver against that target. The maneuver provokes as normal.

[Pathfinder] 1000 bird style magus

Posted in anime, pathfinder, rpg by jatori on 30 April 2013

ChidoriI first presented the 1000 bird style magus last year (almost to the day). Since then, a few errors were pointed out in the build, which I have had a chance to correct and even play.

Human Magus (Hexcrafter/Staff Magus) (Chidori build)

S 18 D 12 C 14 I 14 W 10 C 8

Traits: Magical Lineage (shocking grasp); Reactionary

L01: Quarterstaff Master (B); Spell Focus (Evocation); Spell Specialization (shocking grasp)
L03: Arcana (Concentrate); Weapon Focus (Quarterstaff)
L04: Hex Magus (Slumber Hex)
L05: Elemental Spell (Acid); Intensify Spell (B)
L06: Arcana (Flight Hex)
L07: Heighten Spell
L09: Arcana (Hasted Assault); Preferred Spell (shocking grasp)
L11: Empower Spell (B); Weapon Specialization (Quarterstaff)
L12: Arcana (Ice Tomb Hex)

Of course, dropping the Staff Magus archetype allows for a selection of weapons with a greater critical threat range. However, I found that Ultimate Equipment introduced a number of good, low-cost staff options (starting at 8 000 gp) that serve as good weapons at level 10 (Staff Weapon) and offer extra flexibility through Use Magic Device. I made a number of the choices in this build to suit my particular taste. Dropping the quarterstaff feats, for example, allows for earlier metamagic feats. As a result, I marked those that I consider critical to build in bold.

- Jerall

Tagged with: , , ,

[Cape Town] Pathfinder Society – May and June 2013

Posted in cape town, pathfinder, rpg, south africa by jatori on 29 April 2013

May and June, one of my favourite times of year in Cape Town, has a healthy dose of Pathfinder Society:

Night MarchMay Game 1:

Date and time: 04 May 2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: FREE

What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #4–19: The Night March of Kalkamedes – A Pathfinder Society Scenario designed for levels 1–5.

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes’s dreams.

Shadow 1May Game 2:

Date and time: 18 May 2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: FREE

What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #2-23: Shadow’s Last Stand—Part I: At Shadow’s Door - A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).

The Shadow Lodge’s assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society.

Shadow 2June Game 1:

Date and time: 01 June 2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: FREE

What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #2-24: Shadow’s Last Stand—Part II: Web of Corruption - A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).

The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed—a mysterious figure known only as The Spider. Your journey to discover the traitor’s whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People’s Council itself.

June Game 2: Free RPG Day!

Date and time: 15 June 2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Info: Stay tuned for more information!

- Jerall

[Pretoria] Pathfinder Society – 30 and 31 March 2013

Posted in gauteng, pathfinder, rpg, south africa by jatori on 22 March 2013

PFS FS2Pretoria, this Tabletop Day, you’re getting the chance to try out Pathfinder Society at Outer Limits, Hatfield. There are two sessions, but with limited space. Booking is essential to avoid disappointment.

Date and time: 30 March 2013 – 10:00 until 16:00 and 31 March 2013 – 10:00 until 16:00

Venue: Outer Limits, Hatfield

Cost: FREE

What to bring: stationery, dice (if you have), imagination

Scenarios:

First Steps—Part II: To Delve the Dungeon Deep (PFRPG) (30 March)

First Steps—Part III: A Vision of Betrayal (31 March)

The First Steps scenarios aim to introduce new and veteran roleplayers to the Pathfinder Society Organised Play campaign. The organisers shall provide pre-generated characters for players, but feel free to bring your own PFS-legal level 1 characters along. For the full rules for PFS organised play, look here.

Book your seats here (30 March) and here (31 March).

It’s good to see PFS starting to take off in Gauteng. Stay tuned for news about UPCON.

- Jerall

[Cape Town] Pathfinder Society – April 2013

Posted in cape town, pathfinder, rpg, south africa by jatori on 18 March 2013

As Cape Town heads into Autumn, our brave Pathfinders continue upon their Quest for Perfection:

QFP2April Game 1:

Date and time: 06 April2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: FREE

What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #3-11: The Quest for Perfection—Part II: On Hostile Waters: With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders’ journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia?

QFP3April Game 2:

Date and time: 20April2013 – 10:00 until 15:00

Venue: Fanaticus Hobbies and Games

Cost: FREE

What to bring: stationery, dice (if you have), a miniature or pawn to represent your character (if you have), imagination

Scenario: #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow: As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits’ charge.

- Jerall

Follow

Get every new post delivered to your Inbox.

Join 350 other followers

%d bloggers like this: