Soon I’ll be GM’ing a new campaign, and my girlfriend really wants to play a primalist (think wild magic). The primalist is a wizard archetype from Inner Sea Magic, a campaign setting book that I highly recommend. But she wants it to be a sorcerer. I figured, why not – this is a great opportunity to custom create an archetype. I liked the result enough to post it up on tenletter:
Primal sorcerer (archetype)
A primal sorcerer is closely attuned to the primal and uncontrolled nature of her bloodline. This creates wild and unexpected magic, but over time the sorcerer can learn to exert some will and purpose over the bizarre events she unleashes.
Primal Magic: At 1st level a primal sorcerer may channel primal energy into her spell casting; she may attempt to cast a spell as normal but also makes a concentration check (DC 20 + double the spell’s level). If she succeeds the spell is cast without consuming a use of her spells for the day. If she fails the spell use is expended as normal but the usual effect is replaced by a primal magic event (as detailed in Inner Sea Magic). The CR of the primal event is equal to the primal sorcerer’s caster level.
The ability can be used once a day, and one additional time at 5th level and every 5 levels thereafter up to a maximum of 5 times at 20th level. This ability replaces the bloodline powers at level 1 and 3.
Guide Primal Magic: At 5th level, when a primal sorcerer triggers a primal magic event she may spend a swift action to lower or raise the CR of the event by 1. If she succeeds on a concentration check (DC 15 + primal magic event CR) she may instead lower or raise the CR by 2. If the CR is reduced to less than 1 the event is negated. This ability can be used after she knows what primal magic event is triggered, but before its effects are resolved. This ability replaces the bloodline feat at level 7.
Primal Surge: At 10th level, when a primal sorcerer triggers a primal event she may roll the percentile dice twice to determine what event occurs and chooses which of the two possible events are resolved. Additionally she becomes resistant to the effects of primal magic, similar to spell resistance, she is unaffected by primal events unless the primal event overcomes her resistance (11 + sorcerer level) by rolling 1d20 + event’s CR. Primal events that duplicate effects that do not allow spell resistance also bypass the primal resistance of the primal sorcerer. This ability replaces the bloodline feats at level 13 and 19.